Tag Archives: Guild

Leadership and Raid Direction

17 Dec

I posted the sign up for our first 25 player raid over a month ago. I published a conservative date of January 11th. My hope was to be personally comfortable with my class, gear, and content knowledge by then.

We’re not on a big server, by any stretch of the imagination. Pugging raid content will be unimaginable for at least a few months. This means that my opportunities to explore content before that date are limited not only by work and busy winter hours, but also by the work and seasonal plans of guild members. This can be a challenge.

Additionally, guild members are aware of how well we’re doing compared to other players on the server. I’m feeling pressure to post a more ambitious schedule or coordinate some 10 player runs.

Here’s why that’s tricky:

First, ten player runs depend very heavily upon each player. During the season’s limited level of availability, having a main tank close shop one night amounts to a rescheduled raid.

Second, in a 25 player guild looking at progression content, running 10s leaves several folks waiting on the sidelines. Two 10s seems like an obvious solution, but a 25 requires 2.5 tanks (which can lead to some players falling into roles we’d have to later bench them for).

These sidelined folks can get frustrated, and rightfully so. When asked why I chose Bill over Tess (or whomever) my answers are inadequate and unfair. Usually I don’t have a good idea of how strong a player Tess is, or Bill and I ran a lot of heroics together so I know what he can handle.

This is the crux of it. We’re forced to make composition choices for progression that I’d rather make in an effort to evaluate. In the raiding I do manage over the next few weeks, I’d like to get more content on farm to use as a player testing ground.

Most hopeful raiders don’t even imagine the subtlety of these choices. I’m optimistic that our best raiders will carefully consider the reasons for being taken or benched before getting upset or excited.

Cataclysm Plans: The Hard Push

6 Dec

We’re all thinking the same thing here.  We’re all refreshing countdown timers and counting the minutes.  In a matter of moments we’ll be leveling again.  For a number of us, this is the first serious leveling we’ve done in almost two years.

Leveling!

My ambition is to take a group of 277 ilvl geared raiders and lead them through chained dungeons.  This might not be the fastest XP / hour method, but its a surefire way to replace epics with blues and see firsthand the layout of the new heroics we’ll be running to get raid ready.  I’d also trust my team over myself any day.  We’re stronger as a group.  Aside from this, there are a few other motivating factors for this method:

  • We’re on a PvP server, and questing can be tricky
  • Getting ahead of the main leveling teams using instanced content could let us quest the last level in an underpopulated Twilight Highlands
  • Completing all the quests at a leisurely pace once we hit 85 let’s us enjoy them more and provides a windfall of gold (quests at max level reward gold in place of XP)
  • We can all keep each other talking and awake.

I’ll let everyone know how it works once I have some post-Cata down time.  I hope to report successes.

PvP Heroes!

I’d like to hit arena on launch week (launch of arena, not Cata launch.  This will be the following Tuesday).  These means a decent mix of honor gear and purchasable crafted items.  Blasting a solid team through to high ratings by killing players in greens is the plan.  At the very least I’ll learn something about how everything has changed in the new “mana matters” style of play.  On the table right now are Shatterplay, RPS, and Afflic/rDruid/sPriest.  Part of this is going to depend on the players willing to push as hard as I am for this.

I will admit I need to develop skills.  I’m not perfect, but i’m a lot stronger than last year.  I’ve done my homework.  If it takes 10000 hours to become an expert, I’m starting to count them down.

Guild Achievements

We have a core of players interested in pushing server first achievements.  This is exciting, but for the rest of the guild I’ve set a more tentative goal of 25 player raid readiness by January 11th.  Our entire officer team is on board with this, which is impressive given that many have children/classes/families/jobs, etc.

We also plan to implement guild achievement bounties.  This will look like a group (or single) player being rewarded for completing a task that either awards an achievement for the guild or takes us closer to one.  We should be able to afford to give players and extra incentive, especially after we unlock Cash Flow (guild level four).  I still have no clear idea how fast a guild levels.

A big item on this list for me is the new fish feast.  Unlocking the recipe currently requires the guild to fish up 10000 pools (not fish, pools).  I’m not certain on the best way to motivate this, but broken into 20 players fishing up 500 pools each makes this feel a lot more manageable.

Time will tell.  How’s everyone else’s push?