I posted the sign up for our first 25 player raid over a month ago. I published a conservative date of January 11th. My hope was to be personally comfortable with my class, gear, and content knowledge by then.
We’re not on a big server, by any stretch of the imagination. Pugging raid content will be unimaginable for at least a few months. This means that my opportunities to explore content before that date are limited not only by work and busy winter hours, but also by the work and seasonal plans of guild members. This can be a challenge.
Additionally, guild members are aware of how well we’re doing compared to other players on the server. I’m feeling pressure to post a more ambitious schedule or coordinate some 10 player runs.
Here’s why that’s tricky:
First, ten player runs depend very heavily upon each player. During the season’s limited level of availability, having a main tank close shop one night amounts to a rescheduled raid.
Second, in a 25 player guild looking at progression content, running 10s leaves several folks waiting on the sidelines. Two 10s seems like an obvious solution, but a 25 requires 2.5 tanks (which can lead to some players falling into roles we’d have to later bench them for).
These sidelined folks can get frustrated, and rightfully so. When asked why I chose Bill over Tess (or whomever) my answers are inadequate and unfair. Usually I don’t have a good idea of how strong a player Tess is, or Bill and I ran a lot of heroics together so I know what he can handle.
This is the crux of it. We’re forced to make composition choices for progression that I’d rather make in an effort to evaluate. In the raiding I do manage over the next few weeks, I’d like to get more content on farm to use as a player testing ground.
Most hopeful raiders don’t even imagine the subtlety of these choices. I’m optimistic that our best raiders will carefully consider the reasons for being taken or benched before getting upset or excited.