Mind Spike: Ability and Concept

9 Jun

Mind Spike (level 81): Deals Shadowfrost damage and puts a debuff on the target that improves subsequent Mind Spike damage. The intent of Mind Spike is to fill a niche missing in Shadow DPS, though it may be occasionally useful for healers as well. Mind Spike provides a quick nuke to use in situations where the priest doesn’t have time to set up the normal rotation, such as when adds are dying too fast or you have to swap targets a lot. Spamming Mind Spike will do about as much damage as casting Mind Flay on a target afflicted with Shadow Word: Pain. The idea behind the debuff is that when you cast Mind Spike, we expect you to cast a lot of them; we don’t intend you to fit it into an already full Shadow rotation. It also provides Shadow with a spell to cast when locked out of the Shadow school. (School lockouts will no longer affect both schools for multi-school spells.) 1.5-second cast. 30-yard range. No cooldown.

We’ve all seen the proposed new cataclysm ability.  I think its a neat new niche being filled, but this post is actually less about my thoughts on its place in a shady’s repertoire and more about why my new Blog is named after it.  Foremost, there’s a fine tradition of naming shadow priest blogs after shadow priest talents or abilities.  While I strive to be a part of this, I also feel like “Mind Spike” expresses ideally the format and flow of my article concept.  While that’s awfully self reflective for a second post, here’s hoping the future brings exciting things.

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